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Nintendo Unveils 'MotionPlus' Controller for Wii
A53GG4
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7-15-2008 7:19 PM
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<div style="margin: 12px 0px; font-family: arial; color: #333333; background: #ffffff; border: solid 4px #e5e5e5; width: 100%; clear: left;"><div class="CM_CTB_Content_Wrap" style="margin: 0px; padding: 0px;background-color: #ffffff;"><div style="border-bottom: solid 1px #dcdcdc; white-space: nowrap; margin-bottom: 8px; background-color: #eeeeee ;background-image: url(http://www.clipmarks.com/images/source-bg.gif); background-repeat: repeat-x; height: 24px; line-height: 24px; vertical-align: middle; padding-bottom: 4px; color: #666666; font-size: 10px;" ><a href="http://clipmarks.com/clip-to-blog/" title="see clips that are hot right now"><img src="http://content.clipmarks.com/blog_embed/16776154-3076-4892-9e8b-76fae0caec73/3552D271-6276-47DC-A7FD-709130A4FE70/" alt="" width="19" height="19" border="0" style="vertical-align: middle; margin: 0px 4px; display: inline; border: none; float:none;" /></a>clipped from <a title="http://blog.wired.com/games/2008/07/nintendo-unveil.html" href="http://blog.wired.com/games/2008/07/nintendo-unveil.html" style="font-size: 11px;">blog.wired.com</a></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/games/2008/07/nintendo-unveil.html"><H1 id="articlehed">Nintendo Unveils 'MotionPlus' Controller for Wii</H1></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/games/2008/07/nintendo-unveil.html"><DIV class="date_time"> <SPAN><SPAN class="c cs" id="contributor">By Chris Kohler</SPAN> <A href="http://blog.wired.com/games/2008/07/mailto:retrogaminghacks@gmail.com"><IMG alt="Email" src="http://blog.wired.com/images/icon_email.gif" /></A></SPAN><SPAN>July 14, 2008 | 11:09:54 AM</SPAN>Categories: <A href="http://blog.wired.com/games/e3_2008/index.html" linkindex="41">E3 2008</A> </DIV></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/games/2008/07/nintendo-unveil.html"><P><A href="http://blog.wired.com/photos/uncategorized/2008/07/14/wiimotionplus.jpg" linkindex="42" set="yes"><IMG width="300" height="272" border="0" alt="Wiimotionplus" title="Wiimotionplus" src="http://blog.wired.com/games/images/2008/07/14/wiimotionplus.jpg" /></A>Nintendo got E3 off to a surprising start this morning, announcing a new controller for Wii a day before its scheduled press conference.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/games/2008/07/nintendo-unveil.html"><P>Called Wii MotionPlus, the controller attaches to the Wiimote to provide what the company calls "more comprehensive tracking of a player's arm position and orientation."</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/games/2008/07/nintendo-unveil.html"><P>In other words, a true reading of where your arm is in space, allowing for 1:1 movement. Having not tried it out for myself as of yet, I can only guess that it does what Wiimote hacker Johnny Lee was asking for in our <A href="http://blog.wired.com/games/2008/07/will-sony-and-m.html" linkindex="43">recent article about motion controls</A>.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/games/2008/07/nintendo-unveil.html"><P>The Wiimote currently measures the pitch, yaw and roll of the controller. But if you, for example, hold it above your head and move it in a straight line downward without tilting it, the controller doesn't know it's moving. With the MotionPlus attached, it should.</P></blockquote></div><div style="margin: 0px 6px 6px 4px;"><table style="font-size: 11px;border-spacing: 0px;padding: 0px;" cellpadding="0" cellspacing="0" width="100%"><tr><td style="background:transparent;border-width:0px;padding:0px;"> </td><td align="right" style="background:transparent;border-width:0px;padding:0px;width:107px" width="107"><a href="http://clipmarks.com/share/3552D271-6276-47DC-A7FD-709130A4FE70/blog/" title="blog or email this clip"><img src="http://content7.clipmarks.com/images/c2b-foot.png" border="0" alt="blog it" width="107" height="17" style="border-width:0px;padding:0px;margin:0px;" /></a></td></tr></table></div></div>
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