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Save Cat-Bunnies, Farm With Monsters in Altruistic New Games
LorisKnight
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9-30-2007 9:16 AM
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<div style="margin: 12px 0px; font-family: arial; color: #333333; background: #ffffff; border: solid 4px #e5e5e5; width: 100%; clear: left;"><div class="CM_CTB_Content_Wrap" style="margin: 0px; padding: 0px;background-color: #ffffff;"><div style="border-bottom: solid 1px #dcdcdc; white-space: nowrap; margin-bottom: 8px; background-color: #eeeeee ;background-image: url(http://www.clipmarks.com/images/source-bg.gif); background-repeat: repeat-x; height: 24px; line-height: 24px; vertical-align: middle; padding-bottom: 4px; color: #666666; font-size: 10px;" ><a href="http://clipmarks.com/clip-to-blog/" title="see clips that are hot right now"><img src="http://content.clipmarks.com/blog_embed/a5c5ece3-60f4-4410-8c30-c4ca9d8ee7f1/9834C7CA-56DC-415C-8115-7B3AB135292A/" alt="" width="19" height="19" border="0" style="vertical-align: middle; margin: 0px 4px; display: inline; border: none; float:none;" /></a>clipped from <a title="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928" href="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928" style="font-size: 11px;">www.wired.com</a></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><CITE>MySims</CITE></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><div align="center"><img src="http://content9.clipmarks.com/blog_cache/www.wired.com/img/EE791B47-F37E-44A2-BB76-11A0FADFE5C2" alt="" /></div></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><DIV class="storyimagecaption"> <P>If you're wondering if there's a code to get the hot-tubbing Sims naked in this game, you're a bad, bad person. Also, no there isn't. (I checked.) <A href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/09/gallery_game_reviews_0928?slide=6&slideView=3">View Slideshow <IMG width="16" height="13" alt="View Slideshow" src="http://www.wired.com/images/icon_slideshow.gif" /></A></p> <DIV class="storyimagecredit">Screenshot: Electronic Arts</DIV> </DIV></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><P><STRONG>WIRED:</STRONG> Pulling bacon and cake out of the ground is more fun than it sounds.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><P><STRONG>TIRED:</STRONG> The videogame world was not crying out for a furniture-building simulation.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><STRONG>Rating:</STRONG></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><div align="center"><img src="http://content7.clipmarks.com/blog_cache/www.wired.com/img/E42C6820-C330-446B-9AEB-1618367884A0" alt="" /></div></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><CITE>Rune Factory: A Fantasy Harvest Moon</CITE></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><div align="center"><img src="http://content8.clipmarks.com/blog_cache/www.wired.com/img/AF1AF50A-F6AC-4F3B-B56B-3F110EC66A74" alt="" /></div></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><DIV class="storyimagecaption"> <P>The map in <CITE>Rune Factory: A Fantasy Harvest Moon</CITE> is more of a suggestion than an actual guide. <A href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/09/gallery_game_reviews_0928?slide=11&slideView=3">View Slideshow <IMG width="16" height="13" alt="View Slideshow" src="http://www.wired.com/images/icon_slideshow.gif" /></A></p> <DIV class="storyimagecredit">Screenshot: Natsume</DIV> </DIV></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><P> <STRONG>WIRED:</STRONG> Huge environment; lots of activities; attractive art style. </P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><P> <STRONG>TIRED:</STRONG> Somewhat unsatisfying character interaction.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><STRONG>Rating:</STRONG></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><div align="center"><img src="http://content9.clipmarks.com/blog_cache/www.wired.com/img/59B52007-36FD-41DE-9854-48D195A1DB79" alt="" /></div></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><CITE>Drawn to Life</CITE></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><div align="center"><img src="http://content6.clipmarks.com/blog_cache/www.wired.com/img/62CFD22B-F5F3-4F3F-8702-5E864E7FE16E" alt="" /></div></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><DIV class="storyimagecaption"> <P>You collect coins in <CITE>Drawn to Life</CITE> to buy new music and color schemes, which are the main things I spend coins on in real life, too. <A href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/09/gallery_game_reviews_0928">View Slideshow <IMG width="16" height="13" alt="View Slideshow" src="http://www.wired.com/images/icon_slideshow.gif" /></A></p> <DIV class="storyimagecredit">Screenshot: THQ</DIV> </DIV></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><P><STRONG>WIRED:</STRONG> Be anyone from Mario to Mario Batali.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><P><STRONG>TIRED:</STRONG> Actual gameplay is the very definition of "average."</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><STRONG>Rating:</STRONG></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gaming/gamingreviews/news/2007/09/gamereviews_0928"><div align="center"><img src="http://content7.clipmarks.com/blog_cache/www.wired.com/img/3D1F745E-B109-46EE-AC78-6772B4182B40" alt="" /></div></blockquote></div><div style="margin: 0px 6px 6px 4px;"><table style="font-size: 11px;border-spacing: 0px;padding: 0px;" cellpadding="0" cellspacing="0" width="100%"><tr><td style="background:transparent;border-width:0px;padding:0px;"> </td><td align="right" style="background:transparent;border-width:0px;padding:0px;width:107px" width="107"><a href="http://clipmarks.com/share/9834C7CA-56DC-415C-8115-7B3AB135292A/blog/" title="blog or email this clip"><img src="http://content8.clipmarks.com/images/c2b-foot.png" border="0" alt="blog it" width="107" height="17" style="border-width:0px;padding:0px;margin:0px;" /></a></td></tr></table></div></div>
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