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wildcatfollowshare
1-5-2008 6:15 AM838 views
wildcat says:
Q&A: Author Nicholas Carr
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Carr: The scariest thing about Stanley Kubrick's vision wasn't that computers started to act like people but that people had started to act like computers. We're beginning to process information as if we're nodes; it's all about the speed of locating and reading data. We're transferring our intelligence into the machine, and the machine is transferring its way of thinking into us.
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1-5-2008 7:39 AM
BartendingBear
We're beginning to process information as if we're nodes; it's all
about the speed of locating and reading data. We're transferring our
intelligence into the machine, and the machine is transferring its way
of thinking into us.
Could anything else explain more accurately the reason for the GPS "robot" driving phenomenon? As I read that linked clip, that was the thought that occurred to me; we have started to process the information as though we are machines.
1-7-2008 10:16 AM
jonhatespigeons
My partners nephews came to visit last weekend, they're aged 9 and 12. I thought it would be a good way to occupy their time to give them some colouring pens, pencils, pastels and paper.
I have a room full of canvass, oil paint and loads of paintings on the go and they seemed pretty interested.
I checked on them after 15 minutes only to find blank sheets of paper. Both boys were texting their friends, and using their phones internet to help them think what to draw.
I just felt a bit sorry for them both that their imagination was so limited and reliant on gadgets and technology.
Don't get me wrong, I love technology and find it inspiring, but I don't need it to tell me what to do.
I...
1-7-2008 10:26 AM
dorine
Good for you! I'm concerned about this, too.
1-8-2008 12:58 AM
Jorjor
THis started happening longer back than you might realize. Back in '84 or so (I was working in the game industry then) I overheard an argumen between two preteen boys. They were trying to play with action figures, but things broke down because one boy wanted his Captain Magnificent figure to do one thing, and the other said something like, "He can't do that! It says so on his box!"

Instead of having free rein with their imaginations, they were boxed in by the dictates of some monley-suited marketing department boob.

I couldn't escape it either. All of the games I worked on, no matter how abstract, had to have some inane little storyline tacked on to it. My immediate boss sympathi...
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