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POPSAll there in my parallel universe another example from the article: "China, which is planning a series of different virtual worlds able to host not tens but hundreds of millions of avatars. The idea is to attract people (as avatars) from around the world to come and buy Chinese goods more cheaply from source. In this way they plan to capture the value added to a shirt that leaves a Chinese factory for a dollar but is sold in London for $20."
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POPSAvatars and Second Life adultery: ~ ~ ~ ~ A tale of online cheating and real-world heartbreak~ ~ ~ ~ Kira and Rik, you see, don’t exist. They are avatars, online characters who were created by Kristen and Steve in Second Life, an internet fantasy world, where you can reinvent yourself and embark on the kind of adventures you’ve always dreamed of – including a WAG-style white wedding with 20ft train, and even, as we have seen today, the phenomenon of cyber-adultery. “Kira was everything I should have been,” says Kristen, who has a 12-year-old son. “Beautiful, blonde and slim. My real life was diabolical and I wanted an escape. In Second Life I could be who I wanted to be, and when I met Nik I was in control for the first time in years. I got my life back.” It gets even weirder once you realise that Kristen’s mother logged on to Second Life to see her “daughter” Kira wed Nik and that Steve’s mate was his best man, watching, all choked up, on the sidelines.
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POPSAugmented Reality Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data; some applications and demonstrations.
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POPSOnline divorcee jailed after killing virtual hubby The woman had not plotted any revenge in the real world, the official said. She has not yet been formally charged, but if convicted could face a prison term of up to five years or a fine up to $5,000. Players in "Maple Story" raise and manipulate digital images called "avatars" that represent themselves, while engaging in relationships, social activities and fighting against monsters and other obstacles.
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POPSVirtual worlds carve out new path "The first step is to have virtual worlds as a common medium for ordinary people. It has to become far more ubiquitous, more like a toaster than a DVR," What virtual worlds do well is contextualise social encounters in a way that social networking cannot do, he thinks. "Without places it is hard to have activities. The bowling alley or the alcohol does not matter as much as the people but if you do not have the bowling alley or the alcohol it's just an empty room and no-one comes,"
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POPS“Facing There” - A Virtual World Threat to Facebook? clipped from: www.allfacebook.com All Facebook sat down with Michael Wilson, CEO of There.com at the Virtual Worlds Expo in Los Angeles. Michael is a tech savvy visionary who was the 4th employee at eBay and an early employee of Oracle. There.com is a popular 3D social virtual world that allows users to build avatars that 1) express themselves in a graphically rich, online environment, 2) communicate with other users in real time via chatting and voice chat and 3) build social networks with other members via their avatars. There.com also creates a thriving virtual goods economy, where users can create, buy and sell virtual goods through an in-game auction platform.
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POPSVirtual obesity Another example of the bluring of virtual-real. maybe one day it will be impossible to tell them apart :)
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POPSMachines will revolutionize education These education machines will also become the home of future artificial intelligence that will complement the teacher’s ability, guiding students through course work, supplementing the teacher’s knowledge and answering simple queries to liberate teachers to concentrate on individuals without the rest of the class sitting idle. To a larger degree than ever before, students will explore information and educate themselves, calling on teachers when they need extra help or special insight. Computers have infinite patience and time and can easily adapt to the skill and knowledge level of individual children without making them feel backward. Children will fearlessly ask questions of a computer that they wouldn’t dare ask in front of their classmates.
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POPSVirtual into Reality American Cancer Society has an Expanding Role in the Second Life Community The Society has expandied its role in the SL community by establishing our own American Cancer Society Island. This virtual space serves a number of purposes including an interactive cancer information resource center, a venue for peer support groups, as well as a headquarters for in-world event planning. We are appreciative of all of the volunteers who have been busy planning events and making improvement to our island and we hope you will visit it soon.
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POPSKeep the marketing out... A professional organization I belong to had an impromtu meetup in Lively. Yes, unexpected guests arrived and my cartoon was kissed without permission. My cartoon was also invited to watch streaming web content of a "too polite to repeat here" subject. I had participated in the meetup with high hopes that Lively might be the place to hang out with professionals in a virtually social setting. Guess What? I like hanging out in virtual worlds because it is an escape from the barrage of marketing at me. I have to endure advertising and marketing messages on the radio, on TV, cable, satelite...the Internet is one huge bombardment of marketing messages. I want virtual worlds to be a respite from marketing. I want a place to have a 3d representation of myself where I can collaborate with others. My advice: KEEP YOUR MARKETING OUT OF VIRTUAL WORLDS.
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POPSGoogle Lively Bound to happen...adding 3D without the burden of something like Second Life
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POPSGoogle Launches Lively -- 3D Virtual World Google's just launched Web browser plug-in Lively is a 3-D simulation application where users can customize avatars and create environments (rooms) with stuff they pick from a product catalog. The environments can also be embedded in blogs or Web sites.