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POPSThe "hardcore gamer" culture in the industry Illustration of the "hardcore gamer" culture that I argued about in March / April. The funnelled mindset of only making certain kinds of games keeps the industry stuck in a rut, resistant to new ideas and genres (such as the huge influx of female Wii players).
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POPSCooking Dash Download In Cooking Dash, Flo returns to cook dishes instead of serve them. When Cookie the Chef leaves Flo`s Diner to pursue a career on a popular reality cooking TV show, there is a shortage of chefs in DinerTown as Cookie invites them all to appear as guest stars. Flo, with her grandmother, help out at all four DinerTown restaurants and ends up hosting with Cookie on a Hollywood set of Flo`s Diner!
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POPSChristian Games on Young Forest Games - Truth, Compassion, Tolerance Christian games can now be bought at www.YoungForestGames.com/ and I couldn't be happier! This site uses a unique ranking system based on the principles of Truth, Compassion, and Tolerance, to determine whether a game should be promoted or sold. This means that video games with too much dishonesty, hatred or violence, and intolerance, will be given low rankings, while games that are assimilated to the higher standard will be given featured positions. This is a really neat way of showing games that have upright values to people and allows the independent developers who create these games to finally have a place where their work can be respected and even given 1st place recognition.
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POPSWomen who play casual games feature These clips are from page 2. Interesting things on page 1 are that Kohlman plays games for pain management, and that her regular hours of play are in the morning, eg. from 7am - 9am where people have a few hours to themselves. The lesson that putting the player in a situation where they don't know what to do bores, confuses and turns people off is consistent. The focus on stress shows that reaching a wider audience that she represents may involve evaluating "stress" in your gameplay design. If storylines and repeat play are boring, and competitiveness is stressful, what are the incentives to play? Gameplay is mentioned as the #1 reason to play, do I infer that's the Theory of Fun style buzz of skills improvement and mastery? This article doesn't explicitly say. Perhaps the "ridiculousness" could also mean visual humour and cute animations and expressions that aren't overly burdened with Story are a type of reward?
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POPSIs Nintendo a snake oil salesman? It's true. Games like Wii Fit and Brain Age play to your mental and physical insecurities, but there's no real proof that they actually improve either. From experience, Wii Fit is more motivational tool than workout machine: http://is.gd/Bo3 EDIT: I should emphasize that this is clipped from an opinion piece, so it's not definitively declaring Nintendo's products bogus.
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POPSRage Against the Machines June 2008 | 147 » Modern video games mean big business, and big controversy. Yet most of the charges levelled against games—that they stunt minds and spark addiction—are based on an outdated understanding of what gamers do when they sit down to play Tom Chatfield