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POPSsecond life - the future is coming can we image an alternate reality which is as colorful and full as our own, and perhaps even more so? it appears that in a blink of an eye we will find ourselves facing the inevitable question, are we ready to do the shift, into endless possibilities...
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POPSWelcome to Orion's Arm - OA ClipSeries This is where they lay the ground rules of what is permissable for content. It gives you a sense of the type of Science Fiction (Hard SciFi) that you will find in the project
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POPSCreating a Web of Worlds Koster envisions users coming to a Metaplace world by clicking on a link in a Web page. That link launches a page where the user finds herself inside a world, perhaps using a default avatar, but no log-in or registration is immediately required.
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POPSOpenness and the Metaverse Singularity "Trust" encompasses a variety of key issues: protecting privacy and being safely visible; information and transaction security; and, critically, honesty and transparency.. important
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POPSHow to Reduce Client Side Lag in Second Life No one likes lag, whether it be local, server side or something faulting in the middle, choppy, laggy worlds hardly seem like the metaverse of Snow Crash. In this article are examples of features which can be disabled or turned down resulting in high FPS, along with how to ignore lesser material types using the debug menus.
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POPSHow To Stream Audio in Second Life Information and guides for the novice interested in learning about and getting started with streaming audio inside the world of Second Life. Includes starter list of public audio streams, software to use for your own streaming, and troubleshooting tips.
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POPSMy Metaverse Can Beat Up Your Metaverse… Can’t We All Just Multiverse Along? For those keeping score, Google is gearing up to pwn the Virtual World market, while the Japanese are building their own private garden and China is getting ready to enter the third dimension even if it does require them to practice self-censorship to get there. Listening to the buzz surrounding these events, one would think we’re looking at a death match. But rather than a victor arising from the rumble, why can’t they all just get along?
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POPSDon’t Forget to Advertise Your Virtual Location on That Old Web Thing While the still most popular virtual world, Second Life, continues to thrive, not all support services receive much use as they should. Virtual world oriented search engines and directories require those in a 3D environment to step back over the line of virtual reality immersion. Is it worth it for much more powerful, but far less results, search abilities? Includes submission information and overviews of top traffic providing SL oriented SEs and directories.
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POPSA “Podcast Paradise” at Second Life Podcast Island is the SL home of PodcastPickle.com community - and it's one of the best places at Second Life I've ever seen by now. A great example of a functional and fun presence of a web site & community in Second Life. If you are interested, read the whole review on my blog.
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POPSInternet radio Internet radio took a huge hit early this month, with Congress retroactively fining them for the last year. Go to meatpuppets. com and sign the petition to keep internet radio free.
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POPSTwitterBox Just what I was hoping for. I've only been into the SL metaverse twice now. The second time I went in there was to get the ClipMarks t-shirt. Now I can go in and try out the TwitterBox (and do other stuff, of course).
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POPSNew CM shirts and their virtual versions for Second Life As some of you would probably remember, I made some Clipmarks t-shirts four months ago and placed the package at popular freebie places at Second Life, as a free giveaway. By now, more than one thousand people got that shirts package. But now, forget those old stuff. There's the new freebie package with the brand new Clipmarks shirts. Almost identical with the real ones, so you can make your avatar wear them and spread the word in the metaverse too.
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POPSResearch of "Second Life" with a view of "virtual reality" This article explores historic and current discourses on the construction of real and virtual spaces and selves, and considers the cultural and scientific construct of "virtual reality." Follow-up: https://lists.secondlife.com/pipermail/educators/2006-January/000215.html